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- Path: uunet!zephyr.ens.tek.com!tekred!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v11i006: tinymud2 - user-extendible multi-user adventure (v1.5.4), Part02/10
- Message-ID: <6051@tekred.CNA.TEK.COM>
- Date: 30 Jul 90 16:43:41 GMT
- Sender: news@tekred.CNA.TEK.COM
- Lines: 4773
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: James Aspnes <asp@cs.cmu.edu>
- Posting-number: Volume 11, Issue 6
- Archive-name: tinymud2/Part02
- Supersedes: tinymud: Volume 8, Issue 80-83
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 10)."
- # Contents: player_list.c smalldb.spl
- # Wrapped by billr@saab on Fri Jul 27 15:27:43 1990
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'player_list.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'player_list.c'\"
- else
- echo shar: Extracting \"'player_list.c'\" \(2218 characters\)
- sed "s/^X//" >'player_list.c' <<'END_OF_FILE'
- X#ifdef PLAYER_LIST
- X
- X#include "copyright.h"
- X
- X#include "db.h"
- X#include "config.h"
- X#include "interface.h"
- X#include "externs.h"
- X
- X#include <ctype.h>
- X
- X#define PLAYER_LIST_SIZE (1 << 12) /* must be a power of 2 */
- X
- Xstatic dbref hash_function_table[256];
- Xstatic int hft_initialized = 0;
- X
- X#define DOWNCASE(x) (isupper(x) ? tolower(x) : (x))
- X
- Xstatic void init_hft(void)
- X{
- X int i;
- X
- X for(i = 0; i < 256; i++) {
- X hash_function_table[i] = random() & (PLAYER_LIST_SIZE - 1);
- X }
- X hft_initialized = 1;
- X}
- X
- Xstatic dbref hash_function(const char *string)
- X{
- X dbref hash;
- X
- X if(!hft_initialized) init_hft();
- X hash = 0;
- X for(; *string; string++) {
- X hash ^= ((hash >> 1) ^ hash_function_table[DOWNCASE(*string)]);
- X }
- X return(hash);
- X}
- X
- Xstruct pl_elt {
- X dbref player; /* pointer to player */
- X /* key is db[player].name */
- X struct pl_elt *next;
- X};
- X
- Xstatic struct pl_elt *player_list[PLAYER_LIST_SIZE];
- Xstatic int pl_used = 0;
- X
- Xvoid clear_players(void)
- X{
- X int i;
- X struct pl_elt *e;
- X struct pl_elt *next;
- X
- X for(i = 0; i < PLAYER_LIST_SIZE; i++) {
- X if(pl_used) {
- X for(e = player_list[i]; e; e = next) {
- X next = e->next;
- X free((void *) e);
- X }
- X }
- X player_list[i] = 0;
- X }
- X pl_used = 1;
- X}
- X
- Xvoid add_player(dbref player)
- X{
- X dbref hash;
- X struct pl_elt *e;
- X
- X hash = hash_function(db[player].name);
- X
- X e = (struct pl_elt *) malloc(sizeof(struct pl_elt));
- X e->player = player;
- X e->next = player_list[hash];
- X player_list[hash] = e;
- X}
- X
- Xdbref lookup_player(const char *name)
- X{
- X struct pl_elt *e;
- X
- X for(e = player_list[hash_function(name)]; e; e = e->next) {
- X if(!string_compare(db[e->player].name, name)) return e->player;
- X }
- X return NOTHING;
- X}
- X
- Xvoid delete_player(dbref player)
- X{
- X dbref hash;
- X struct pl_elt *prev;
- X struct pl_elt *e;
- X
- X hash = hash_function(db[player].name);
- X if((e = player_list[hash]) == 0) {
- X return;
- X } else if(e->player == player) {
- X /* it's the first one */
- X player_list[hash] = e->next;
- X free((void *) e);
- X } else {
- X for(prev = e, e = e->next; e; prev = e, e = e->next) {
- X if(e->player == player) {
- X /* got it */
- X prev->next = e->next;
- X free((void *) e);
- X break;
- X }
- X }
- X }
- X}
- X
- X#endif /* PLAYER_LIST */
- X
- END_OF_FILE
- if test 2218 -ne `wc -c <'player_list.c'`; then
- echo shar: \"'player_list.c'\" unpacked with wrong size!
- fi
- # end of 'player_list.c'
- fi
- if test -f 'smalldb.spl' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'smalldb.spl'\"
- else
- echo shar: Extracting \"'smalldb.spl'\" \(50430 characters\)
- sed "s/^X//" >'smalldb.spl' <<'END_OF_FILE'
- X#0
- XLimbo
- XYou are in a dense mist that seems to go on forever. If you drop an object|
- X here, or set its home to be here, you probably won't be able to find it|
- X again. For some strange reason, you can sense which way is north here.
- X124
- X-1
- X21
- X-1
- X-1
- X
- X
- X
- Xis briefly visible through the mist.
- X1
- X-35
- X112
- X
- X#1
- XWizard
- XYou see a shabby old Wizard who appears to be asleep.
- X250
- X188
- X250
- X201
- X188
- X
- X
- X
- Xstole a penny from the Wizard.
- X1
- X8
- X27
- Xpotrzebie
- X#2
- XBeaker
- XYou see a trusty lab assistant with a worried expression on his face.
- X12
- X-1
- X12
- X25
- X25
- Xsays "mi-mi mi-mi-mi-mi-mi mi-mi-mi-mi-mi-mi!"
- XBeaker says "mi-mi mi-mi-mi-mi-mi mi-mi-mi-mi-mi-mi!"
- X
- Xhits beakers with the club!
- X2
- X184
- X3
- Xpotrzebie
- X#3
- XThe Temple of Arkteks-t'leep
- XYou are at the top of a very deep fiery pit, into which robed, chanting|
- X priests throw offerings. A wide stone staircase descends toward the town|
- X square to the south. A small doorway opens north into the temple. You sense|
- X that it might be profitable to make a small sacrifice yourself.
- X-1
- X-1
- X268
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X128
- X
- X#4
- Xnorth; n
- XYou catch a faint glimpse of light through the mist.
- X5
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xbrushes by you, heading north.
- X1
- X0
- X2
- X
- X#5
- XThe Town Square
- XYou are in the town square. All around you, peasants haggle over their wares|
- X as unwashed urchins scramble through the legs of tables topped with smelly|
- X produce. There are exits in all directions.
- X-1
- X26
- X11
- X-1
- X-1
- X
- X
- X
- X
- X1
- X-4
- X0
- X
- X#6
- Xnorth; n
- XYou see a wide stone staircase, covered with congealed blood. At the top is|
- X the glittering gold dome of the Temple of Arkteks-t'leep.
- X3
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes north.
- X1
- X0
- X2
- X
- X#7
- Xsouth;s;exit;out;back;leave;stair;stairs
- XYou see a wide stone staircase, covered with the congealed blood of the|
- X sacrifices. At its base is the town square.
- X5
- X-1
- X-1
- X-1
- X-1
- X
- XYou go down the stairs.
- X
- Xgoes down the stairs.
- X1
- X0
- X2
- X
- X#8
- Xsw;buds
- XYou see Bud's Cafe, an ostentatious eatery.
- X204
- X-1
- X-1
- X6
- X-1
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#9
- Xsoutheast; se
- XYou see a caravan readying for a journey across the hot sands to the|
- X southeast of town.
- X194
- X-1
- X-1
- X8
- X-1
- X
- X
- X
- Xtrudges off towards the desert to the southeast.
- X121
- X0
- X2
- X
- X#10
- Xup; u
- X<four-acre plots still available in heaven>
- X0
- X-1
- X-1
- X9
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#11
- Xsideways
- X
- X12
- X-1
- X-1
- X10
- X-1
- X
- XYou slip into the Fourth Dimension!
- X
- Xslips into the Fourth Dimension!
- X1
- X0
- X2
- X
- X#12
- XThe Wizard's Secret Laboratory
- XYou are in the Wizard's private laboratory. To your left is a full-length|
- X mirror. To your other left is a closet door. There is something very odd|
- X about this place...
- X-1
- X2
- X254
- X-1
- X-1
- X
- X
- X
- X
- X1
- X-1
- X0
- X
- X#13
- Xnortheast; ne
- X
- X0
- X-1
- X-1
- X4
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#14
- Xnorthwest; nw
- X
- X0
- X-1
- X-1
- X13
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#15
- Xeast; e
- X
- X0
- X-1
- X-1
- X14
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#16
- Xsoutheast; se
- X
- X0
- X-1
- X-1
- X15
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#17
- Xsouth; s
- X
- X0
- X-1
- X-1
- X16
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#18
- Xsouthwest; sw
- X
- X0
- X-1
- X-1
- X17
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#19
- Xwest; w
- X
- X0
- X-1
- X-1
- X18
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#20
- Xup; u
- X
- X0
- X-1
- X-1
- X19
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#21
- Xdown; d
- X
- X0
- X-1
- X-1
- X20
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#22
- Xmirror;out
- XYou see an ugly adventurer.
- X34
- X-1
- X-1
- X-1
- X188
- XYou bump your nose on the magic mirror. The magic mirror reflects on the|
- X foolishness of mortals.
- XYou walk through the magic mirror.
- Xbumps into the mirror.
- Xwalks through the magic mirror!
- X1
- X0
- X2
- X
- X#23
- Xcloset
- XYou see a closet door, labelled "EMPLOYEES ONLY."
- X5
- X-1
- X-1
- X22
- X2
- XThe door is stuck.
- XYou go into the closet. Hey! There's no floor in here!
- Xtugs uselessly at the closet door.
- Xwalks into the closet.
- X1
- X0
- X2
- X
- X#24
- Xa strange piece of alchemical equipment
- XYou see a strange piece of alchemical equipment, made up of dozens of twisty|
- X little passages, all alike. It stands evenly on five chicken legs, each|
- X perpendicular to the other three.
- X12
- X-1
- X12
- X-1
- X1
- XWhen you try to pick it up, it runs away, laughing hysterically.
- X
- Xtries to pick up the strange piece of alchemical equipment, but it runs away,|
- X laughing hysterically, in three different directions.
- X
- X1
- X1
- X1
- X
- X#25
- Xa big club
- XYou see a large club. On its side is a label reading: "Employee Wage|
- X Negotiation Trans-Frobulator"
- X12
- X-1
- X12
- X200
- X2
- X
- X
- X
- X
- X1
- X1
- X265
- X
- X#26
- Xwhite lamb
- XYou see an unblemished white lamb, bleating plaintively.
- X5
- X-1
- X5
- X-1
- X-1
- X
- XThe lamb bleats forlornly as you sling it over your shoulder.
- X
- Xpicks up the white lamb. The lamb bleats forlornly.
- X1
- X6
- X1
- X
- X#27
- Xnorth;n;enter;in;door;doorway
- XYou see a small doorway. On the door is a sign reading "The Cartesian Library|
- X of Arkteks-t'leep"
- X28
- X-1
- X-1
- X7
- X-1
- X
- X
- X
- Xgoes north.
- X1
- X0
- X2
- X
- X#28
- XLibrary lobby
- XYou are in the lobby of the library. You see three doors, labeled "1.|
- X Reference", "2. Circulating", and "3. Wizardry", plus an exit to the south.
- X-1
- X-1
- X35
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#29
- Xsouth;s;exit;out;leave;temple;back
- X
- X3
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes south.
- X1
- X0
- X2
- X
- X#30
- XReference Room
- XYou see endless miles of musty books, and doors labeled "Lobby", "1. Oxford|
- X English Dictionary of Commands", "2. Encyclopedias", and "3. Archives".
- X-1
- X117
- X262
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#31
- Xreference; 1
- X
- X30
- X-1
- X-1
- X29
- X-1
- X
- X
- X
- Xenters the Reference Library.
- X1
- X0
- X2
- X
- X#32
- XCirculating Room
- XYou see endless miles of musty books, and a door labeled "Lobby". A sign says|
- X "Contributions gratefully accepted."
- X-1
- X249
- X37
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X32
- X
- X#33
- Xcirculating; 2
- X
- X32
- X-1
- X-1
- X31
- X-1
- X
- X
- X
- Xenters the Circulating Collection.
- X1
- X0
- X2
- X
- X#34
- XWizard's Room
- XYou see a few, choice tomes enscribed with weighty runes, a door labeled|
- X "Lobby", and a full-length mirror.
- X-1
- X104
- X265
- X-1
- X1
- XThunderclouds gather over your head. Blazing letters swim before your eyes,|
- X saying "Mortal, get thee hence!"
- X
- X
- X
- X1
- X0
- X0
- X
- X#35
- X3;wizardry;wizard;wizard's;wizard's room
- X
- X34
- X-1
- X-1
- X33
- X-1
- XWe're very sorry, but there are some things that mere mortals were not meant|
- X to know.
- X
- X
- Xenters the Wizard's Room.
- X1
- X0
- X2
- X
- X#36
- Xlobby;out;exit;back;leave
- X
- X28
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes back to the lobby.
- X1
- X0
- X2
- X
- X#37
- Xlobby; out; exit; back; leave
- X
- X28
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes back to the lobby.
- X1
- X0
- X2
- X
- X#38
- Xout;lobby;leave;exit;back
- X
- X28
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes back to the lobby.
- X1
- X0
- X2
- X
- X#39
- Xmirror
- XYou see an ugly adventurer.
- X12
- X-1
- X-1
- X38
- X188
- XYou bump your nose on the magic mirror. The magic mirror reflects on the|
- X foolishness of mortals.
- XYou walk through the magic mirror.
- Xbumps into the mirror.
- Xwalks through the magic mirror!
- X1
- X0
- X2
- X
- X#40
- XOxford English Dictionary of Commands, Index
- XCommands described in the main volumes are drop, get, give, go, gripe, help,|
- X inventory, look, move, password, rob, and say. Other commands are described|
- X in the supplements.
- X64
- X-1
- X64
- X-1
- X1
- XA little old lady comes out from behind the Reference desk and twists your|
- X ear until you drop the book.
- X
- X
- X
- X1
- X1
- X1
- X
- X#41
- XOxford English Dictionary of Commands, "@Create"
- XSyntax: @create <name> [= <cost>]. Create a thing with the specified name.|
- X Creation costs either <cost> pennies or 10 pennies, whichever is greater.|
- X The value of a thing is proportional to its cost.
- X106
- X-1
- X106
- X42
- X1
- XA little old lady comes out from behind the Reference Desk and beats you with|
- X her cane until you drop the book.
- X
- X
- X
- X1
- X1
- X1
- X
- X#42
- XOxford English Dictionary of Commands, "@Describe"
- X@Syntax: describe <what>=<description>. <what> can be a room, thing, player,|
- X or direction. Set the description a player sees when they use the command|
- X "look <what>"
- X106
- X-1
- X106
- X44
- X1
- XAn indescribable force binds that volume to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#43
- XOxford English Dictionary of Commands, "@Dig"
- XSyntax: @dig <name>. Create a new room with the specified name, and print the|
- X room's number.
- X106
- X-1
- X106
- X57
- X1
- XThat volume is securely dug in to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#44
- XOxford English Dictionary of Commands, "@Fail"
- XSyntax: @fail <object> [= <message>]. Without a message argument, clear the|
- X fail message on object, otherwise set it. The fail message is printed when a|
- X player unsuccessfully attempts to use the object.
- X106
- X-1
- X106
- X62
- X1
- XYou fail to pick that volume up.
- X
- X
- X
- X1
- X1
- X1
- X
- X#45
- XOxford English Dictionary of Commands, "Drop"
- XSyntax: drop <object>. Drop the specified object.
- X64
- X-1
- X64
- X46
- X1
- XA little old lady comes out from behind the Reference Desk and scolds you|
- X until you drop the book.
- X
- X
- X
- X1
- X1
- X1
- X
- X#46
- XOxford English Dictionary of Commands, "Get"
- XSyntax: get <object>. Get the specified object.
- X64
- X-1
- X64
- X47
- X1
- XA little old lady comes out from behind the Reference Desk and kicks you in|
- X the shins until you release the book.
- X
- X
- X
- X1
- X1
- X1
- X
- X#47
- XOxford English Dictionary of Commands, "Give"
- XSyntax: give <player>=<amount>. Give <player> the specified number of pennies.
- X64
- X-1
- X64
- X48
- X1
- XThat volume is firmly bolted to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#48
- XOxford English Dictionary of Commands, "Go"
- XSyntax: go <direction>, go home. Go in the specified direction. Go home is a|
- X special command that returns you to your starting location. If the direction|
- X is fully specified, the verb go may be omitted.
- X64
- X-1
- X64
- X49
- X1
- XThat volume is too heavy to go anywhere.
- X
- X
- X
- X1
- X1
- X1
- X
- X#49
- XOxford English Dictionary of Commands, "Gripe"
- XSyntax: gripe <message>. Send <message> to the system maintainer.
- X64
- X-1
- X64
- X50
- X1
- XA little old lady comes out from behind the Reference Desk and sticks you|
- X with her hairpin.
- X
- X
- X
- X1
- X1
- X1
- X
- X#50
- XOxford English Dictionary of Commands, "Help"
- XSyntax: help. Prints a short help message.
- X64
- X-1
- X64
- X52
- X1
- XYou can't help letting that volume slip through your fingers.
- X
- X
- X
- X1
- X1
- X1
- X
- X#51
- XOxford English Dictionary of Commands, "@Link"
- XSyntax: @link <direction>=<room number>. Link exit specified by <direction>|
- X to room specified by <room number>. Exit must be unlinked, and you must own|
- X the target room if its LINK_OK attribute is not set.
- X106
- X-1
- X106
- X68
- X1
- XThat volume is attached to the floor with a chain of thick steel links.
- X
- X
- X
- X1
- X1
- X1
- X
- X#52
- XOxford English Dictionary of Commands, "Inventory"
- XSyntax: inventory. List what you are carrying.
- X64
- X-1
- X64
- X56
- X1
- XA little old lady comes out from behind the Reference Desk and drives her|
- X spiked heel through your foot.
- X
- X
- X
- X1
- X1
- X1
- X
- X#53
- XOxford English Dictionary of Commands, "@Lock"
- XSyntax: @lock <object>=<key>, @lock <object>=!<key>. Set a key for an object.|
- X First form requires that a player have <key> to use <object>; second form|
- X requires that a player not have <key>. If <key> starts with *, lock to named|
- X player.
- X106
- X-1
- X106
- X51
- X1
- XThat volume is locked to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#54
- XOxford English Dictionary of Commands, "Move"
- XSyntax: move <direction>, move home. See "Go"
- X64
- X-1
- X64
- X59
- X1
- XA little old lady comes out from behind the Reference Desk and sprays tear|
- X gas into your face.
- X
- X
- X
- X1
- X1
- X1
- X
- X#55
- XOxford English Dictionary of Commands, "@Name"
- XSyntax: @name <object> = <name>, @name <player> = <name> <password>. Change|
- X the name of the specified object. Can also be used to specify a new|
- X direction list for an exit (cf. open). For a player, requires player's|
- X password.
- X106
- X-1
- X106
- X-1
- X1
- XA little old lady comes out from behind the Reference Desk and hits you with|
- X her lead-lined purse.
- X
- X
- X
- X1
- X1
- X1
- X
- X#56
- XOxford English Dictionary of Commands, "Look"
- XSyntax: look <what>. <what> can be a room, thing, player, or direction.|
- X Prints a description of <what>.
- X64
- X-1
- X64
- X54
- X1
- XIt looks like you won't be able to pick up that volume.
- X
- X
- X
- X1
- X1
- X1
- X
- X#57
- XOxford English Dictionary of Commands, "@Open"
- XSyntax: @open <direction>[;<other-dir>]*. Create an unlinked exit in the|
- X specified direction(s). Once created, you (or any other player) may use the|
- X "@link" command to specify the room to which the exit leads. See also|
- X "@name".
- X106
- X-1
- X106
- X55
- X1
- XYou can't open the lock that secures that volume to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#58
- XOxford English Dictionary of Commands, "@Osuccess"
- XSyntax: @osuccess <object> [= <message>]. Without a message argument, clear|
- X the osuccess message on object, otherwise set it. The osuccess message,|
- X prefixed by the player's name, is shown to others when the player|
- X successfully uses <object>.
- X106
- X-1
- X106
- X127
- X1
- XA little old lady comes out from behind the Reference Desk and beats your|
- X knuckles with a ruler.
- X
- X
- X
- X1
- X1
- X1
- X
- X#59
- XOxford English Dictionary of Commands, "@Password"
- XSyntax: @password <old>=<new>. Set a new password; you must specify your old|
- X password to verify your identity.
- X64
- X-1
- X64
- X60
- X1
- XYou don't know the password needed to get this book.
- X
- X
- X
- X1
- X1
- X1
- X
- X#60
- XOxford English Dictionary of Commands, "Rob"
- XSyntax: rob <player>. Attempt to steal a penny from <player>.
- X64
- X-1
- X64
- X61
- X1
- XYou can't steal this book!
- X
- X
- X
- X1
- X1
- X1
- X
- X#61
- XOxford English Dictionary of Commands, "Say"
- XSyntax: say <message>. Say <message>.
- X64
- X-1
- X64
- X40
- X1
- XA little old lady comes out from behind the Reference Desk and shouts for the|
- X Library Police.
- X
- X
- X
- X1
- X1
- X1
- X
- X#62
- XOxford English Dictionary of Commands, "@Success"
- XSyntax: @success <object> = <message>. Set the success message for <object>.|
- X The success message is printed when a player successfully uses <object>.
- X106
- X-1
- X106
- X43
- X1
- XYou are unsuccessful in your attempts to lift that volume.
- X
- X
- X
- X1
- X1
- X1
- X
- X#63
- XOxford English Dictionary of Commands, "@Unlock"
- XSyntax: @unlock <object>. Remove the lock on an object.
- X106
- X-1
- X106
- X41
- X1
- XA little old lady comes out from behind the Reference Desk and threatens you|
- X with her sawed-off shotgun.
- X
- X
- X
- X1
- X1
- X1
- X
- X#64
- XOxford English Dictionary Room
- XThis room contains the main volumes of the Oxford English Dictionary. Further|
- X in lie the supplements, and back out is the Reference Room of the Library.
- X-1
- X267
- X105
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#65
- XOxford English Dictionary of Commands; Dictionary; Oxford; Commands; 1; oed
- X
- X64
- X-1
- X-1
- X36
- X-1
- X
- X
- X
- Xgoes to the Dictionary room.
- X1
- X0
- X2
- X
- X#66
- Xreference;door;out;back;exit;leave;ref;temple;lobby
- X
- X30
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- Xgoes back out to the Reference section.
- X1
- X0
- X2
- X
- X#67
- XThe Compleat Book of Magical Invocations
- XWords of Power: @dump, @shutdown, @teleport [<victim>=] <destination>, @wall|
- X <message>, @force <victim> = <command>, @chown <object> = <player>, @toad|
- X <player>
- X34
- X-1
- X34
- X-1
- X1
- XGhostly hands snatch the book from your grasp. The magic mirror booms|
- X "FOOLISH MORTAL! SEEK NOT THAT WHICH YOU CAN NEVER HOPE TO COMPREHEND!"
- X
- X
- X
- X1
- X1
- X1
- X
- X#68
- XOxford English Dictionary of Commands, "@Unlink"
- XSyntax: @unlink <direction> Remove the link on the exit in the specified|
- X <direction>. The exit may then be relinked by any player using the "@link"|
- X command.
- X106
- X-1
- X106
- X63
- X1
- XYou cannot unlink the chain binding this volume to the wall.
- X
- X
- X
- X1
- X1
- X1
- X
- X#69
- XArchives; 3
- XA sign on the door says "Library Archives. Serious scholars only."
- X109
- X-1
- X-1
- X65
- X-1
- X
- XYou go through the door labeled "Archives" and follow a long twisty staircase|
- X down into the Earth.
- X
- Xwanders down into the Archives.
- X1
- X0
- X2
- X
- X#70
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X96
- X79
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#71
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X103
- X82
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#72
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X-1
- X85
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#73
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X-1
- X88
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#74
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X-1
- X91
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#75
- XArchives
- XYou are surrounded by dusty library stacks. You can go left, right, or back|
- X the way you came.
- X-1
- X-1
- X94
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#76
- XArchives
- XYou are at a dead end deep in the bowels of the dusty library stacks. From|
- X here you can only go back the way you came.
- X-1
- X102
- X95
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#77
- Xl;left
- X
- X72
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#78
- Xr;right
- X
- X70
- X-1
- X-1
- X77
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#79
- Xb;back
- X
- X71
- X-1
- X-1
- X78
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#80
- Xl;left
- X
- X70
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#81
- Xr;right
- X
- X72
- X-1
- X-1
- X80
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#82
- Xb;back
- X
- X71
- X-1
- X-1
- X81
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#83
- Xr;right
- X
- X71
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#84
- Xl;left
- X
- X70
- X-1
- X-1
- X83
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#85
- Xb;back
- X
- X73
- X-1
- X-1
- X84
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#86
- Xl;left
- X
- X72
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#87
- Xr;right
- X
- X74
- X-1
- X-1
- X86
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#88
- Xb;back
- X
- X70
- X-1
- X-1
- X87
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#89
- Xl;left
- X
- X70
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#90
- Xr;right
- X
- X71
- X-1
- X-1
- X89
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#91
- Xb;back
- X
- X75
- X-1
- X-1
- X90
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#92
- Xl;left
- X
- X76
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#93
- Xr;right
- X
- X70
- X-1
- X-1
- X92
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#94
- Xb;back
- X
- X72
- X-1
- X-1
- X93
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#95
- Xb;back
- X
- X73
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#96
- X"No Exit" by Sartre
- XOne often finds oneself lost in a maze of seemingly-identical options; such a|
- X state is not to be feared, but to be seized, as a key to achieving the|
- X emotional understanding of Being that is denied the intellect alone.
- X70
- X-1
- X70
- X-1
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#97
- X"Elements" by Euclid
- XTo begin, we must set forth axioms that are accepted by all. Our first axiom|
- X is the following: any object which is not a room, thing, or exit is animate,|
- X and capable of free will.
- X76
- X-1
- X76
- X100
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#98
- X"Two Treatises of Government" by John Locke
- XWithout private property, none are free. And how can property be private when|
- X any stranger can carry it away? For this reason we are granted the power to|
- X lock our possessions to ourselves, that no other man may take them.
- X76
- X-1
- X76
- X101
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#99
- X"Das Kapital" by Karl Marx
- XThe bourgeoisie naturally seeks to protect its capital by whatever means are|
- X available. By doing so they lock themselves away from society, trapped in a|
- X vicious circle of alienation that can end only in open class warfare.
- X76
- X-1
- X76
- X-1
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#100
- X"Tao Te Ching" by Lao-Tzu
- XAll things are but images of the Tao, and thus all things can be returned to|
- X the Tao. It furthers one to accept the necessity of sacrifice.
- X76
- X-1
- X76
- X187
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#101
- X"The Monadology" by Gottfried Leibniz
- XEvery object is a monad unto itself; it has its place that cannot be shaken|
- X by the actions of other monads. Though for a time a monad may appear to be|
- X displaced, it cannot be removed forever.
- X76
- X-1
- X76
- X120
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#102
- X"On Alchemy" by Paracelsus
- XEvery endeavour has four effects, one on the wise man who proceeds|
- X effectively, one on the fool who fails to act, one on those whose wisdom is|
- X increased by the example of the Alchemist, and one on those who rightly|
- X chide the fool.
- X76
- X-1
- X76
- X98
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#103
- X"No Exit" by Sartre
- XThe key to realizing the existential nature of Being lies in angst, in the|
- X feeling of nausea that comes from the recognition of the contingent nature|
- X of existence.
- X71
- X-1
- X71
- X-1
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#104
- XThe Lost Book of Undocumented Commands
- Xgoto <dir>, take <thing>, read <thing>, @link <object> = <room #> (set home),|
- X @link <room> = <room #> (set drop-to), @unlink <room> (remove drop-to),|
- X @open <direction>[;<direction>]* = <room #> (combined open and link)
- X34
- X-1
- X34
- X67
- X1
- XThe book documents all and only those commands which are not documented. But|
- X then it must document no commands, otherwise it contradicts its title!|
- X Therefor, you reason, the book must be empty, and not worthing picking up.
- X
- X
- X
- X1
- X1
- X1
- X
- X#105
- Xsuppl;supplements;sup;supp;in;further;further in
- X
- X106
- X-1
- X-1
- X66
- X-1
- X
- X
- X
- Xgoes further in to the Supplements.
- X1
- X0
- X2
- X
- X#106
- XOxford English Dictionary Overflow Room
- XYou are in the overflow room for less-popular volumes of the Oxford English|
- X Dictionary. There is a single door in this room, labeled "exit."
- X-1
- X58
- X107
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#107
- Xexit; out; back; leave
- X
- X64
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#108
- XOxford English Dictionary of Commands, "@Set"
- XSyntax: @set <object> = <flag>, @set <object> = !<flag>. Sets (first form) or|
- X resets (second form) <flag> on <object>. Current flags are DARK, LINK_OK,|
- X STICKY, TEMPLE, and WIZARD.
- X106
- X-1
- X106
- X53
- X1
- XThat volume is set firmly into the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#109
- XLanding on Stairway
- XYou are on a landing deep below the Library. From here you can go back up to|
- X the Reference room, or continue down on the stairs. The down staircase is|
- X covered with dust and in poor repair.
- X-1
- X-1
- X111
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X32
- X
- X#110
- Xup;u;back;out;leave;exit
- X
- X30
- X-1
- X-1
- X-1
- X-1
- X
- XYou trudge wearily up the long twisty staircase.
- X
- Xtrudges wearily up the stairs.
- X1
- X0
- X2
- X
- X#111
- Xdown; d
- X
- X70
- X-1
- X-1
- X110
- X-1
- X
- XYou trudge down the staircase for what seems like several hours, brushing|
- X aside cobwebs and choking on dust. Suddenly, you notice that there isn't a|
- X stair under your foot. You fall...
- X
- Xgoes down the stairs.
- X1
- X0
- X2
- X
- X#112
- XEncyclopedias; 2
- X
- X113
- X-1
- X-1
- X69
- X-1
- X
- X
- X
- Xgoes to the Encyclopedia room.
- X1
- X0
- X2
- X
- X#113
- XEncyclopedia Collection
- XYou are in the room holding the Library's collection of encyclopedias. There|
- X is a single door in this room, labeled "Exit."
- X-1
- X264
- X114
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#114
- Xexit; out; back; leave
- X
- X30
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#115
- XVolume One, Control
- XThere are three rules for determining control: 1. You control anything you|
- X own. 2. A wizard controls anything. 3. Anybody controls an unlinked exit|
- X (even if it is locked). Builders should watch out for (3).
- X113
- X-1
- X113
- X-1
- X1
- XWhen you try to pick that up, you suddenly lose control of you balance and|
- X drop it.
- X
- X
- X
- X1
- X1
- X1
- X
- X#116
- Xdesk
- XYou see a very large, antique oak desk, piled high with more books.
- X30
- X-1
- X30
- X-1
- X1
- XThe desk is much too heavy to ever lift. However, while you try, a little old|
- X lady comes out from behind the desk and staples a sign reading "Kick me" to|
- X your forehead.
- X
- X
- X
- X1
- X1
- X1
- X
- X#117
- Xlittle old lady
- XA little old blue-haired prune-faced librarian is sitting quietly behind the|
- X desk.
- X30
- X-1
- X30
- X116
- X1
- XThe little old lady cries "Get away, you evil masher," scolds, kicks, sticks,|
- X spikes, sprays, beats, threatens, and staples you, shouts for the Library|
- X Police, crushes your knuckles with a ruler, and hits you with her lead-lined|
- X purse.
- X
- X
- X
- X1
- X1
- X1
- X
- X#118
- XOxford English Dictionary of Commands, "@Ofail"
- XSyntax: @ofail <object> [= <message>]. Without a message argument, clear the|
- X ofail message on <object>, otherwise set it. The ofail message, prefixed by|
- X the player's name, is shown to others when the player fails to use <object>.
- X106
- X-1
- X106
- X108
- X1
- XYou fail to pick that volume up.
- X
- Xfails to pick up the volume labeled "Ofail"
- X
- X1
- X1
- X1
- X
- X#119
- XOxford English Dictionary of Commands, "Examine"
- XSyntax: examine <name>, examine #<number>. Print a detailed description of|
- X object specified by <name> or by <number>. You must control the object to|
- X examine it.
- X106
- X-1
- X106
- X118
- X1
- XUpon examining the weighty tome, you notice that it is too heavy to lift.
- X
- X
- X
- X1
- X1
- X1
- X
- X#120
- X"A Treatise Concerning the Principles of Human Knowledge" by Berkeley
- XIf a tree falls in the forest, and there are none to hear it, has it indeed|
- X fallen? To be is to be perceived; thus as the last perceiver leaves, might|
- X not what he thought to leave behind leave also?
- X76
- X-1
- X76
- X97
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#121
- Xguy
- XYou see one helluva Guy.
- X128
- X-1
- X128
- X-1
- X121
- XYou stole a penny.
- XThe Leprechaun hit. --MORE--
- Xis tricked into thinking he has stolen a penny from guy.
- Xtakes a penny out of his pocket, looks at it, and puts it back.
- X121
- X1519
- X3
- Xpotrzebie
- X#122
- XOxford English Dictionary of Commands, "Kill"
- XSyntax: kill <player> [= <cost>]. Kill the specified player. Killing costs|
- X either <cost> pennies or 10 pennies, whichever is greater. The probability|
- X of success is proportional to the cost.
- X64
- X-1
- X64
- X45
- X1
- XA little old lady comes out from behind the reference desk and pumps two|
- X rounds of buckshot into your chest.
- X
- X
- X
- X1
- X1
- X1
- X
- X#123
- Xdown;d;jump;pit;sacrifice;leap;jump down;jump pit;offer;offer sacrifice;jump|
- X into pit
- XYou see a fiery pit. It looks like there may be something at the bottom of|
- X it, but the flames hide what it is.
- X124
- X-1
- X-1
- X27
- X-1
- X
- XYou jump into the pit. You fall! Flames lick at your clothing, threatening to|
- X set them on fire. Maybe this wasn't such a good idea...
- X
- Xjust jumped into the fiery pit!
- X1
- X0
- X2
- X
- X#124
- XJunkpile
- XYou in a deep underground cave, on top of a large pile of junk. Above you|
- X flames come out of fissures in the rock and rush up into a hole cut in the|
- X ceiling.
- X-1
- X-1
- X269
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X32
- X
- X#125
- Xu;up;fly;out;leave;back
- X
- X3
- X-1
- X-1
- X-1
- X188
- XYou can't jump that high!
- XYou float upward through the flames.
- X
- Xfloats upward through the flames.
- X1
- X0
- X2
- X
- X#126
- Xsouth; s
- XYou notice a glimmer of light to the south.
- X5
- X-1
- X-1
- X125
- X-1
- X
- XYou crawl through a long, dark passageway which twists and turns through the|
- X bowels of the Earth. Finally you reach the end: a manhole cover.
- X
- Xcrawls into a tunnel to the south.
- X1
- X0
- X2
- X
- X#127
- XOxford English Dictionary of Commands, "@Find"
- XSyntax: @find <name>. Print the name and object number of every room, thing,|
- X or player that you control whose name matches <name>. Because the find|
- X command is computationally expensive, there is a small charge for using it.
- X106
- X-1
- X106
- X119
- X1
- XYou can't seem to find a way to lift that volume.
- X
- X
- X
- X1
- X1
- X1
- X
- X#128
- X1452 Barnsdale Street
- XYou are on the second floor of a comfortable but messy house in Squirrel hill.
- X-1
- X121
- X242
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#129
- Xbus; 67 Bus; take bus; town square; town
- X
- X5
- X-1
- X-1
- X-1
- X-1
- X
- XA 67 F Bus (Trafford) whisks you down Wilkins, letting you off in the Town|
- X Square.
- X
- Xsays "rags, take bus"
- X121
- X0
- X2
- X
- X#130
- XThe grand bazaar
- XYou are standing in a bazaar, where merchants come to trade their stuff.|
- X Don't leave your goods unattended here! Some fields lie to the North, with|
- X tents to the East, South and West.
- X-1
- X-1
- X190
- X-1
- X163
- XThe tents have signs: "Visit the CRAFTY CAMEL; admission one bushel of wheat.|
- X"...."Come trade at OMAR's OASIS; admission one goat."...."Browse at the SHOP|
- X OF THE DESERT; admission one horse.
- XAs you step into the bazaar, the rug seems to flutter, even though there is|
- X no breeze blowing.
- X
- X
- X121
- X0
- X0
- X
- X#131
- XIn the fields
- XYou are standing between a corn field and a wheat field. An oasis shimmers to|
- X the north, and a group of tents lies to the south of you. You might be able|
- X to harvest some of the grain growing here.
- X-1
- X-1
- X259
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#132
- Xwheat field
- XYou are in a large wheat field north of the bazaar. There is a corn field to|
- X the West.
- X-1
- X142
- X260
- X-1
- X142
- XAbout a bushel of wheat can be harvested.
- XThere's not much to be gleaned here.
- X
- X
- X121
- X0
- X0
- X
- X#133
- Xcorn field
- XYou stand in a field of waving corn, north of the bazaar. There is wheat|
- X growing to the East.
- X-1
- X143
- X261
- X-1
- X143
- XA bushel of ripe ears are available.
- XThe pickings are quite slim now.
- X
- X
- X121
- X0
- X0
- X
- X#134
- XThe Crafty Camel
- XYou are just inside the entrance of the tent of the crafty camel. It seems|
- X that the goods sold here are of low quality.
- X-1
- X-1
- X159
- X-1
- X145
- XJeff has a special today: buy a goat for a bushel of corn.
- XAkhbar is offering to sell a vat of yoghurt in exchange for a bushel of corn.
- X
- X
- X121
- X0
- X0
- X
- X#135
- XJeff's
- XThis corner of the tent is owned by Jeff.
- X-1
- X145
- X160
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#136
- XAkhbars
- XYou are in a dilapidated corner of the tent that smells like rancid milk.
- X-1
- X144
- X161
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#137
- Xbazaar
- X
- X130
- X-1
- X-1
- X129
- X-1
- X
- XYou fall asleep, dreaming that you are in some kind of middle-eastern|
- X marketplace...
- X
- X
- X121
- X0
- X2
- X
- X#138
- Xn;north;fields
- X
- X131
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#139
- Xe;east;visit;camel;crafty camel;crafty;visit crafty camel
- X
- X134
- X-1
- X-1
- X138
- X142
- XYou can't pay the admission; come back when you have the bread.
- XPlease leave your admission price by the door.
- X
- X
- X121
- X0
- X2
- X
- X#140
- Xs;south;trade;omar's;omar;oasis;omar's oasis;omars oasis;omars
- X
- X169
- X-1
- X-1
- X139
- X145
- XI'm afraid that Omar declines to admit you on credit. You have no goat and|
- X you smell bad.
- XRemember to surrender your goat before you leave!
- X
- X
- X121
- X0
- X2
- X
- X#141
- Xw;west;browse;shop;desert;shop of the desert
- X
- X170
- X-1
- X-1
- X140
- X146
- XYou try to sneak in without paying, but a guy in a turban who makes|
- X Swartzeneggar look like Pee-Wee Herman tosses you out.
- XDon't forget to pay the admission price before you go.
- X
- X
- X121
- X0
- X2
- X
- X#142
- Xa bushel of wheat
- X
- X132
- X-1
- X132
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#143
- Xa bushel of corn
- X
- X133
- X-1
- X133
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#144
- Xa vat of yoghurt
- X
- X136
- X-1
- X136
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#145
- Xa goat
- X
- X135
- X-1
- X135
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#146
- Xa fine Arabian horse
- X
- X168
- X-1
- X168
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#147
- Xout;w;west;leave;exit;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X142
- XAs you try to leave, the management reminds you that you haven't paid your|
- X admission of a bushel of wheat.
- X
- X
- X
- X121
- X0
- X10
- X
- X#148
- Xs;south;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#149
- Xn;north
- X
- X195
- X-1
- X-1
- X148
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#150
- Xe;east;wheat;harvest wheat
- X
- X132
- X-1
- X-1
- X149
- X142
- XThere isn't enough new growth to harvest yet.
- X
- X
- X
- X121
- X0
- X10
- X
- X#151
- Xw;west;harvest corn;corn
- X
- X133
- X-1
- X-1
- X150
- X143
- XThe corn is as low as an elephant's toe!
- X
- X
- X
- X121
- X0
- X10
- X
- X#152
- Xs;south;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#153
- Xe;east;n;north
- X
- X132
- X-1
- X-1
- X152
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#154
- Xcorn;corn field;harvest corn;w;west
- X
- X133
- X-1
- X-1
- X153
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#155
- Xs;south;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#156
- Xw;west;n;north
- X
- X133
- X-1
- X-1
- X155
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#157
- Xwheat;wheat field;harvest wheat;e;east
- X
- X132
- X-1
- X-1
- X156
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#158
- Xakhbar;buy from akhbar;sell to akhbar;buy yoghurt;yoghurt;vat;buy vat
- X
- X136
- X-1
- X-1
- X147
- X143
- XNo corn, no deal!
- XAkhbar shakes your hand warmly, as you approach his corner of the tent.
- X
- X
- X121
- X0
- X2
- X
- X#159
- Xgoat;jeff;buy from jeff;sell to jeff;buy goat
- X
- X135
- X-1
- X-1
- X158
- X143
- XJeff just shakes his head, muttering something inaudible.
- X'Come to my part of the tent' says Jeff with a greedy glint in his eyes.
- X
- X
- X121
- X0
- X2
- X
- X#160
- Xleave;out;back;exit
- X
- X134
- X-1
- X-1
- X-1
- X143
- XAs you try to get away, Jeff objects: 'What of our deal, Sahib? You must give|
- X me your corn!'
- X
- X
- X
- X121
- X0
- X10
- X
- X#161
- Xleave;out;exit;back
- X
- X134
- X-1
- X-1
- X-1
- X143
- XAkhbar grabs your hand: `No one leaves Akhbar with paying!'
- X
- X
- X
- X121
- X0
- X10
- X
- X#162
- Xa fierce-looking scimitar
- X
- X167
- X-1
- X167
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#163
- Xa handsome Persian rug
- X
- X171
- X-1
- X171
- X-1
- X-1
- X
- X
- X
- X
- X121
- X1
- X257
- X
- X#164
- Xa gilded scarab
- X
- X172
- X-1
- X172
- X-1
- X-1
- X
- X
- X
- X
- X121
- X50
- X257
- X
- X#165
- Xjeff's
- X
- X135
- X-1
- X-1
- X141
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#166
- Xakhbar's
- X
- X136
- X-1
- X-1
- X165
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#167
- XAbdul's
- XThis is where Abdul plies his trade.
- X-1
- X162
- X176
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#168
- XCleopatra's
- XThe sultry Cleopatra offers her wares here--she's some piece of asp!
- X-1
- X146
- X177
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#169
- XOmar's Oasis
- XThis tent is less run-down than the Crafty Camel. Omar himself is a short|
- X fellow in a fez, with a smile that shows a mouthful of gold teeth.
- X-1
- X-1
- X175
- X-1
- X146
- XIn the far corner of the tent, Cleopatra has a horse for sale. Price: a|
- X quantity of cultured dairy product.
- XAbdul, in one corner of the tent, indicates that he would trade a|
- X dangerous-looking scimitar for a vat of tasty yoghurt.
- X
- X
- X121
- X0
- X0
- X
- X#170
- XThe Shop of the Desert.
- XThis tent is obviously the poshest in the bazaar. Rich furnighings are|
- X everywhere, and the smell of American Express Platinum Cards fills the tent.
- X-1
- X-1
- X185
- X-1
- X164
- XAli Baba, a rug merchant, has a beautiful persian rug on display. His asking|
- X price is a scimitar, for he claims magical properties for his rug: "May the|
- X beard of my aged grandfather blow away in the wind if I am lying!"
- XSamreny catches your eye with an ancient scarab he has for sale. He says he|
- X would part with it for a scimitar, and that he couldn't sell it to his own|
- X grandmother for less!
- X
- X
- X121
- X0
- X8
- X
- X#171
- XAli Baba's
- XAli Baba, the rug merchant, has his goods spread out in this corner of the|
- X tent.
- X-1
- X163
- X182
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#172
- XSamreny's
- XYou are now in Samreny's Scarab City. It smells of shish-kebab.
- X-1
- X164
- X186
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#173
- Xleave;out;exit;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X145
- XOmar produces a pistol and insists that you surrender the goat. "It was to be|
- X your admission, remember?" he reminds you.
- X
- X
- X
- X121
- X0
- X10
- X
- X#174
- Xabdul;abduls;abdul's;buy scimitar;trade yoghurt for scimitar;scimitar
- X
- X167
- X-1
- X-1
- X173
- X144
- X"Did you come here to trade, or are you just a stupid tourist?" says Abdul,|
- X who points out that you have no yoghurt to offer him.
- XAbdul kisses you on both cheeks as he leads you to his corner of the tent.
- X
- X
- X121
- X0
- X2
- X
- X#175
- Xcleopatra;cleopatras;cleopatra's;buy horse;horse
- X
- X168
- X-1
- X-1
- X174
- X144
- XCleopatra hisses at you: "Are you here for a handout? Come back when you have|
- X some yoghurt to trade!"
- XCleopatra takes you by the hand to a corner of the tent she has set up as a|
- X stable.
- X
- X
- X121
- X0
- X2
- X
- X#176
- Xout;exit;leave;back
- X
- X169
- X-1
- X-1
- X-1
- X144
- X"Give up the yoghurt you promised!" shouts Abdul angrily, as he prevents you|
- X from leaving.
- X"Have a nice day" says Abdul, obsequiously, as you leave his part of the tent.
- X
- X
- X121
- X0
- X10
- X
- X#177
- Xout;exit;leave;back
- X
- X169
- X-1
- X-1
- X-1
- X144
- XA dangerous-looking snake bars your exit. It seems that Cleopatra won't let|
- X you get away without giving her the yoghurt.
- X"It was a pleasure doing business with you" says Cleopatra as you return to|
- X the main part of the tent.
- X
- X
- X121
- X0
- X10
- X
- X#178
- Xabdul's
- X
- X167
- X-1
- X-1
- X166
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#179
- Xcleopatra's
- X
- X168
- X-1
- X-1
- X178
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#180
- Xali baba's
- X
- X171
- X-1
- X-1
- X179
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#181
- Xsamreny's
- X
- X172
- X-1
- X-1
- X180
- X121
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#182
- Xout;leave;back;exit
- X
- X170
- X-1
- X-1
- X-1
- X162
- XAli Baba refuses to let you out without surrendering the scimitar you|
- X promised him.
- X
- X
- X
- X121
- X0
- X10
- X
- X#183
- Xout;leave;exit;bazaar
- X
- X130
- X-1
- X-1
- X-1
- X146
- XA security guard stops you on you way out and demands that you give up the|
- X horse you have with you.
- X
- X
- X
- X121
- X0
- X10
- X
- X#184
- Xali baba;ali baba's;ali babas;ali;baba;alis;ali's;babas;baba's;buy rug;buy|
- X carpet
- X
- X171
- X-1
- X-1
- X183
- X162
- X"Where's your scimitar?" barks Ali Baba, who unceremoniously sends you away.
- XAli Baba seems very pleased as you approach him.
- X
- X
- X121
- X0
- X2
- X
- X#185
- Xsamreny;samrenys;samreny's;buy scarab;scarab
- X
- X172
- X-1
- X-1
- X184
- X162
- XSamreny just looks at you like you were from Mars.
- X"Good, Good!" exclaims Samreny, as he ushers you toward his little corner of|
- X the tent.
- X
- X
- X121
- X0
- X2
- X
- X#186
- Xout;exit;leave;back
- X
- X170
- X-1
- X-1
- X-1
- X162
- X"First you must part with your scimitar!" Samreny insists.
- X
- X
- X
- X121
- X0
- X10
- X
- X#187
- X"The Parable of the Ass" by Jean Buridan
- XOnce there was an ass, placed exactly between two identical piles of hay;|
- X lacking the means to decide between them, he starved. How much more|
- X fortunate are we, who choose randomly between identical alternatives!
- X76
- X-1
- X76
- X99
- X-1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#188
- XThe Wizard's Pointy Hat
- XYou see a pointy hat covered with obscure mystic symbols.
- X1
- X-1
- X250
- X-1
- X1
- XThe hat runs away from you when you try to pick it up.
- XYou put on your hat. Suddenly you feel much better.
- Xtries to pick up the Wizard's hat, but it runs away.
- Xputs on his hat.
- X1
- X1
- X257
- X
- X#189
- XConstruction Price List
- X@dig: 10p. @create: 10p (or more). @open: 1p. @link: 1p, +1p to the previous|
- X owner if you didn't already own the exit. Sacrifice value of an object is|
- X (cost/5)-1.
- X32
- X-1
- X32
- X-1
- X-1
- X
- X
- X
- X
- X1
- X1
- X257
- X
- X#190
- Xfly;ride carpet;ride rug;fly carpet;fly rug;fly magic carpet;up;drop rug;drop|
- X carpet
- X
- X191
- X-1
- X-1
- X181
- X163
- X
- XAs you mount the carpet, it ascends high into the air above the bazaar, and|
- X begins heading off over the desert. You can see a caravan crossing far below|
- X you on the boundless sand. You hit some turbulence, and the carpet sputters.|
- X CRASH!
- X
- X
- X121
- X0
- X2
- X
- X#191
- XThe middle of the desert
- XYou are in the middle of a vast desert with sand as far as the eye can see in|
- X all directions. Luckily for you, a large caravan is passing through right|
- X now.
- X-1
- X-1
- X193
- X-1
- X163
- XThe sheik offers to take you back to town, in exchange for the fine rug you|
- X have.
- XThe sheik thanks you for the fine rug, and offers to take you in to town with|
- X him.
- X
- X
- X121
- X0
- X8
- X
- X#192
- Xn;s;e;w;north;south;east;west;ne;nw;se;sw;northeast;northwest;southeast;|
- Xsouthwest
- X
- X191
- X-1
- X-1
- X-1
- X-1
- X
- XIt's no use wandering around in the desert. You could be lost for days.|
- X Better join the caravan.
- X
- X
- X121
- X0
- X2
- X
- X#193
- Xtown;back to town;join caravan;caravan;ride;hitch;hitch ride
- X
- X5
- X-1
- X-1
- X192
- X163
- XThe sheik insists that you must drop the rug before he will allow you to join|
- X his caravan.
- XOn the short caravan ride back to town square, you enjoy a few minutes of|
- X rest. Agriculture and trading can certainly be exhausting!
- X
- X
- X121
- X0
- X10
- X
- X#194
- XEastward Ho Caravan Tours
- XThis is the departure point for Easward Ho Desert Tours. The town lies to the|
- X north and west of here. You can join one of their relaxing tours by mounting|
- X one of the remaining camels.
- X-1
- X-1
- X199
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#195
- XThe Oasis
- XYou are at an Oasis at the edge of a vast desert, which stretches out to the|
- X north, east and west. Date palms grow by the blue water here. To the south,|
- X you can see some fields of golden grain.
- X-1
- X-1
- X258
- X-1
- X-1
- X
- X
- X
- X
- X121
- X0
- X0
- X
- X#196
- Xn;north;e;east;w;west;ne;nw;northeast;northwest
- X
- X195
- X-1
- X-1
- X-1
- X121
- XI don't think it would be a good idea to wander off into the desert like that.|
- X It goes on for miles, and you would certainly die of thirst.
- X
- X
- X
- X121
- X0
- X2
- X
- X#197
- Xs;south;fields;grain
- X
- X131
- X-1
- X-1
- X196
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#198
- Xjoin;join tour;mount;mount camel;join caravan;south;s;e;east;southeast;se
- XIt seems like the desert stretches on forever.
- X195
- X-1
- X-1
- X-1
- X-1
- X
- XYou mount one of the camels, and begin to travel southeast through the|
- X seemingly endless desert. After some time, you arrive at a beautiful oasis,|
- X where you debark. The caravan moves on, leaving you alone.
- X
- X
- X121
- X0
- X2
- X
- X#199
- Xn;north;w;west;nw;northwest
- X
- X5
- X-1
- X-1
- X198
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#200
- Xan owl
- XYou see a curmudgeonly owl sitting between a perch bolted to the floors.
- X12
- X-1
- X0
- X24
- X1
- XThe owl recedes into infinity as you approach, screeching hysterically.
- X
- Xturns into a point and vanishes for a moment.
- X
- X1
- X1
- X1
- X
- X#201
- Xdesk
- XYou see an ornately-carved antique roll-top desk.
- X250
- X-1
- X250
- X-1
- X1
- XThe desk is far too heavy to lift.
- X
- Xstrains and heaves at the Wizard's desk, but cannot lift it.
- X
- X1
- X1
- X1
- X
- X#202
- XVolume Three, Stickiness
- XIf a thing is STICKY, it immediately goes home when dropped. If a room is|
- X STICKY, its dropto is delayed until the last person leaves the room.|
- X Stickiness is not meaningful for players or exits.
- X113
- X-1
- X0
- X253
- X1
- XThat volume is stuck to the floor.
- X
- X
- X
- X1
- X1
- X1
- X
- X#203
- XDarooha
- XYou see one incredibly dude.
- X244
- X223
- X244
- X243
- X203
- XDarooha gives you a penny.
- X
- Xtries to steal a penny from Darooha, but fails
- X
- X203
- X256
- X3
- Xpotrzebie
- X#204
- Xbuds
- X-------- Bud's Cafe, an Ostentatious Eatery -------- (ring bell for service)
- X-1
- X207
- X245
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X8
- X
- X#205
- Xexit;ne;town;square;quit;out;town square
- X
- X5
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#206
- Xblack tie
- XYou see a black tie with a tag on the back reading: "If found, return to|
- X Bud's Cafe, Town Square SW."
- X204
- X-1
- X204
- X208
- X207
- XYou can't wear two ties at once!
- X
- X
- X
- X203
- X1
- X9
- X
- X#207
- Xwhite tie
- XYou see a white tie with a tag on the back reading: "If found, return to|
- X Bud's Cafe, Town Square SW."
- X204
- X-1
- X204
- X209
- X206
- XYou can't wear two ties at once!
- X
- X
- X
- X203
- X1
- X9
- X
- X#208
- Xblack jacket
- XYou see a black jacket with a tag inside the collar reading: "If found return|
- X to Bud's Cafe, Town Square SW."
- X204
- X-1
- X204
- X236
- X209
- XYou can't wear two jackets at once!
- X
- X
- X
- X203
- X1
- X9
- X
- X#209
- Xwhite jacket
- XYou see a white jacket with a tag inside the collar reading: "If found return|
- X to Bud's Cafe, Town Square SW."
- X204
- X-1
- X204
- X206
- X208
- XYou can't wear two jackets at the same time!
- X
- X
- X
- X203
- X1
- X9
- X
- X#210
- Xwhite room;white
- X
- X211
- X-1
- X-1
- X205
- X207
- XA waiter dressed entirely in white taps you on the shoulder and says "Please|
- X sir, in deference to our sensitive guests, we request that you dress|
- X appropriately before entering that room."
- Xgood job
- X
- X
- X203
- X0
- X2
- X
- X#211
- Xwhite room
- XYou're standing at the entrance of a white dining room. All of the "dinner|
- X guests" (as Bud likes to call them) are dressed in white, and are drinking,|
- X eating and talking pleasantly.
- X-3
- X-1
- X214
- X-1
- X-1
- X
- XOn the other side of the room is a door to the rest room. In back of you is|
- X the entrance of the cafe.
- X
- X
- X203
- X0
- X256
- X
- X#212
- Xentrance;lobby;exit;back;out
- X
- X204
- X-1
- X-1
- X-1
- X207
- X(I don't think it would be wise to proceed back to the entrance without your|
- X white tie. You'll probably need it later.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#213
- Xrest room
- XYou're in a small rest room. There are doors here to the punk room the Warhol|
- X room, the white room and the black room.
- X-3
- X-1
- X241
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X256
- X
- X#214
- Xrest room;rest
- X
- X213
- X-1
- X-1
- X212
- X209
- XAs you begin to walk across the room the pleasant hum of conversation dies|
- X into silence. Everyone in the room is staring at you. You hear the sound of|
- X quick inhalations. You retreat in shame.
- X
- X
- X
- X203
- X0
- X2
- X
- X#215
- Xwhite room;white
- X
- X211
- X-1
- X-1
- X-1
- X209
- XA waiter calls to you "Sir, you really can't come in here without an|
- X appropriate jacket." You return to the rest room.
- X
- X
- X
- X203
- X0
- X2
- X
- X#216
- Xblack room
- XYou're standing at the entrance of a black dining room. All of the dinner|
- X guests are dressed in black, and are drinking, eating and talking pleasantly.
- X-3
- X-1
- X239
- X-1
- X-1
- X
- XAcross the room is a door to the rest room. In back of you is the entrance of|
- X the cafe.
- X
- X
- X203
- X0
- X256
- X
- X#217
- Xblack room;black
- X
- X216
- X-1
- X-1
- X210
- X208
- XA waiter dressed entirely in black taps you on the shoulder and says "Please|
- X sir, in deference to our sensitive guests, we request that you dress|
- X appropriately before entering that room."
- X
- X
- X
- X203
- X0
- X2
- X
- X#218
- Xrest room;rest
- X
- X213
- X-1
- X-1
- X-1
- X206
- XAs you begin to walk across the room the pleasant hum of conversation dies|
- X into silence. Everyone in the room is staring at you. You hear the sound of|
- X quick inhalations. You retreat in shame.
- X
- X
- X
- X203
- X0
- X2
- X
- X#219
- Xblack room;black
- X
- X216
- X-1
- X-1
- X215
- X206
- XAs you step out of the rest room, a waiter grabs you by the shoulders, turns|
- X you around, says "you'll have to wear a more appropriate tie to enter the|
- X black room", and pushes you back into the rest room.
- X
- X
- X
- X203
- X0
- X2
- X
- X#220
- Xpunk room
- XYou're standing at the entrance of the punk dining room. The people (giving|
- X the benefit of the doubt) in the room present the most dazzling array of|
- X punkdome you've ever seen.
- X-3
- X-1
- X233
- X-1
- X-1
- X
- XThe pounding-screeching sounds (emanating from eight one meter diameter|
- X Ed-209 diesel powered speakers) is to heavy metal as heavy metal is to|
- X Mozart. Beyond the punkers, you see a room with a view. In back of you is|
- X the rest room.
- X
- X
- X203
- X0
- X256
- X
- X#221
- Xwarhol room
- XYou're standing in the door of the Warhol room. Everybody is smoking and|
- X drinking and talking, and making videos of each other, and wearing a black|
- X tie and a white jacket. But most peculiar of all, everybody looks exactly|
- X like Andy Warhol.
- X-3
- X-1
- X230
- X-1
- X-1
- X
- XAt the other side of the room is a room with an expansive view of the sea. In|
- X back of you is the rest room.
- X
- X
- X203
- X0
- X256
- X
- X#222
- Xpunk room;punk
- X
- X220
- X-1
- X-1
- X219
- X207
- XA 6 foot 2, 240 pound, pimply-faced, ring-nosed, purple haired,|
- X swastika-tattooed punk, with studs surgically embedded around his wrists,|
- X blocks you and says "Where the fuck do you think you're going, looking like|
- X that?"
- X
- X
- X
- X203
- X0
- X2
- X
- X#223
- Xchanging room
- X
- X203
- X-1
- X-1
- X226
- X-1
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#224
- Xcheat
- X
- X204
- X-1
- X-1
- X222
- X203
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#225
- Xrest room;rest
- X
- X213
- X-1
- X-1
- X-1
- X207
- X(I suggest that you take your white tie with you.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#226
- Xtubular room
- X
- X203
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#227
- Xwarhol room;warhol
- X
- X221
- X-1
- X-1
- X224
- X206
- XA man resembling Andy Warhol (on his death bed) blocks your way with a giant|
- X red plastic baseball bat.
- X
- X
- X
- X203
- X0
- X2
- X
- X#228
- Xrest room;rest
- X
- X213
- X-1
- X-1
- X-1
- X206
- X(I suggest that you wear your black tie to the rest room.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#229
- Xview room
- XYou enter a room with an expansive view of the sea. Pungent scent of savory|
- X magret de canard a l'orange (your favorite) floats through the room. You|
- X enjoy a marvelous dinner, and the waiter offers you any bottles of wine you|
- X can find.
- X-3
- X238
- X234
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X256
- X
- X#230
- Xview room;view
- X
- X229
- X-1
- X-1
- X228
- X209
- XAll the Andy Warhols scream simultaneously "you're not sufficiently Warhol.|
- X You can't come in here."
- X
- X
- X
- X203
- X0
- X2
- X
- X#231
- Xwarhol room;warhol
- X
- X221
- X-1
- X-1
- X-1
- X209
- X(I suggest you take your white jacket with you.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#232
- Xcheat
- X
- X213
- X-1
- X-1
- X231
- X203
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#233
- Xview room;view
- X
- X229
- X-1
- X-1
- X225
- X208
- XA woman with a rigid purple stellated icosahedron of hair screams at you|
- X (through a megaphone, otherwise you couldn't have heard it) "get out of|
- X here, you slob."
- X
- X
- X
- X203
- X0
- X2
- X
- X#234
- Xpunk room;punk
- X
- X220
- X-1
- X-1
- X232
- X208
- X(I suggest you take your black jacket with you.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#235
- Xcheat
- X
- X213
- X-1
- X-1
- X217
- X203
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#236
- Xnotice
- XThe management keeps a supply of two jackets and two ties for the use of our|
- X patrons. If you borrow these, please return them to this room before you|
- X leave the cafe. Thank you. --The management
- X204
- X-1
- X229
- X-1
- X203
- X
- X
- X
- X
- X203
- X1
- X1
- X
- X#237
- Xred wine
- XA bottle of Chateau le feet Rothchild, 1954
- X229
- X-1
- X229
- X-1
- X209
- XThe waiter whispers in your ear that it would offend some of the patrons if|
- X you were to carry such a magnificant bottle of red wine unless you were|
- X wearing a white jacket.
- X
- X
- X
- X203
- X25
- X1
- X
- X#238
- Xwhite wine
- XA bottle of 1962 Cordon Blu
- X229
- X-1
- X229
- X237
- X208
- XThe waiter gently indicates that it is not appropriate to carry such a good|
- X bottle of champaign without wearing a black jacket.
- X
- X
- X
- X203
- X25
- X1
- X
- X#239
- Xentrance;out;lobby;exit;back
- X
- X204
- X-1
- X-1
- X218
- X208
- X(You probably ought to take the black jacket with you.)
- X
- X
- X
- X203
- X0
- X2
- X
- X#240
- Xring;bell;ring bell
- X
- X204
- X-1
- X-1
- X235
- X-1
- X
- XThe maitre d' appears and says "Good evening gentlemen. We'll be serving you|
- X supper in our view room tonight. Please make your way there via the white|
- X room or the black room."
- X
- X
- X203
- X0
- X2
- X
- X#241
- Xcheatview
- X
- X229
- X-1
- X-1
- X227
- X203
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#242
- Xlimbo
- X
- X0
- X-1
- X-1
- X137
- X-1
- X
- X
- X
- X
- X121
- X0
- X2
- X
- X#243
- XNote to the Wiz
- XOk WIZARD, it's time to get to work on 15-211.. (1) get an andrew account.|
- X (2) get a GOOD version of lint working there. (ask doug for advice) (3)|
- X check out debugging on andrew (4) check out profiling .
- X244
- X-1
- X5
- X-1
- X-1
- X
- X
- X
- X
- X203
- X1
- X1
- X
- X#244
- XDarooha's Hideout
- X
- X-1
- X203
- X246
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X0
- X
- X#245
- Xhideout
- X
- X244
- X-1
- X-1
- X240
- X203
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#246
- Xout;buds;exit;
- X
- X204
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X203
- X0
- X2
- X
- X#247
- Xa copy of the Hardy Boys book: While the Clock Ticked
- X"I wonder who that man is, Frank," whispered blond Joe Hardy, peering|
- X curiously from a second-floor window of their home. "He looks worried." His|
- X brother glanced down at the stranger departing from the front door. "Let's|
- X ask ...
- X32
- X-1
- X32
- X189
- X-1
- X
- X
- X
- X
- X121
- X1
- X1
- X
- X#248
- XThe Story of "O", by Pauline Reage
- X... "I consent to what you both desire," and lowered her eyes to her hands,|
- X which were waiting unclasped in the hollows of her knees, then added in a|
- X murmur: "I should like to know whether I shall be whipped..."
- X32
- X-1
- X32
- X247
- X-1
- X
- X
- X
- X
- X121
- X1
- X1
- X
- X#249
- XDIANETICS: The Modern Science of Mental Health, by L. Ron Hubbard
- X-- IMPORTANT NOTE -- In studying Dianetics, be very, very certain you never|
- X go past a word you do not fully understand. The only reason a person gives|
- X up a study or becomes confused is that he has gone past a word that was not|
- X understood.
- X32
- X-1
- X32
- X248
- X-1
- X
- X
- X
- X
- X121
- X1
- X1
- X
- X#250
- XThe Wizard's Study
- XYou are in an comfortable study decorated in the Victorian style.
- X-3
- X1
- X252
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X0
- X
- X#251
- Xleft
- X
- X250
- X-1
- X-1
- X23
- X1
- XI don't know which left you mean!
- X
- X
- X
- X1
- X0
- X2
- X
- X#252
- Xback;out;leave;left
- X
- X12
- X-1
- X-1
- X-1
- X-1
- X
- X
- X
- X
- X1
- X0
- X2
- X
- X#253
- XVolume Two, Linkability
- XYou can link to a room if you control it, or if the room is set to be LINK_OK.|
- X Being able to link to a room means that you can set the homes of objects (or|
- X yourself) to that room, and can set the destination of exits to that room.|
- X See the OED on "@link" for more info.
- X113
- X-1
- X113
- X115
- X1
- XThat volume is linked to the floor, and is not unlinkable.
- X
- X
- X
- X1
- X1
- X1
- X
- X#254
- Xsideways
- XI don't know which one you mean!
- X5
- X-1
- X-1
- X251
- X188
- XYou go eight different directions at once, but all of them take you back to|
- X the same place.
- XYou slip into the Third Dimension!
- Xsuddenly turns eight-dimensional!
- Xslips into the Third Dimension!
- X1
- X0
- X2
- X
- X#255
- XVolume Five, Dropto's
- XWhen the '@link' command is used on a room, it sets a dropto location for|
- X that room. Any object dropped in the room (if it is not STICKY; cf. vol. 3)|
- X will go to that location. If the room is set to be STICKY, the effect of the|
- X dropto will be delayed until the last player leaves the room. The special|
- X location 'home' may be used as a dropto, as in '@link here = home'; in that|
- X case objects dropped in the room will go to their homes.
- X113
- X-1
- X0
- X263
- X1
- XYou try to pick up volume Five, but drop it immediately.
- X
- X
- X
- X1
- X1
- X1
- X
- X#256
- Xeat;date;dates;pick date;pick dates;eat date;eat dates;take date;take dates
- X
- X195
- X-1
- X-1
- X197
- X121
- XYou sample the tasty dates. What a treat!
- X
- X
- X
- X121
- X0
- X2
- X
- X#257
- Xwater;swim;swimming;bathe;bath;wash;take bath
- X
- X195
- X-1
- X-1
- X256
- X121
- XYou splash around for a while in the refreshing water of the Oasis.
- X
- X
- X
- X121
- X0
- X2
- X
- X#258
- Xdrink;drink water
- X
- X195
- X-1
- X-1
- X257
- X121
- XThe water is cool and refreshing as you gulp it down.
- X
- X
- X
- X121
- X0
- X2
- X
- X#259
- Xharvest;harvest grain;grain;take grain;get grain
- X
- X131
- X-1
- X-1
- X151
- X121
- XWhich do you mean, the wheat or the corn?
- X
- X
- X
- X121
- X0
- X2
- X
- X#260
- Xharvest;pick;harvest wheat;pick wheat
- X
- X132
- X-1
- X-1
- X154
- X121
- XAll the wheat that was ripe has already been picked.
- X
- X
- X
- X121
- X0
- X2
- X
- X#261
- Xharvest;pick;harvest corn;pick corn
- X
- X133
- X-1
- X-1
- X157
- X121
- XAll the corn that was ripe has already been picked.
- X
- X
- X
- X121
- X0
- X2
- X
- X#262
- Xask;talk lady;talk to lady;ask lady;ask librarian;ask lady for help;ask old|
- X lady;burp
- X
- X30
- X-1
- X-1
- X112
- X117
- XThe little old lady screams "NO TALKING!" at the top of her lungs.
- X
- Xtries to talk to the little old lady, who screams "NO TALKING!" at the top of|
- X her lungs.
- X
- X1
- X0
- X2
- X
- X#263
- XVolume Four, Homes
- XEvery thing or player has a home. For things, this is the location the thing|
- X returns to when sacrificed, when a player carrying it goes home, or when (if|
- X STICKY) it is dropped. For players, this is where the player goes when|
- X issuing the 'home' command. Homes may be set using the '@link' command, e.g.|
- X '@link donut = <room-number>' or '@link me = <room-number>'. Exits may also|
- X be linked to the special location 'home', e.g. '@link north = home'.
- X113
- X-1
- X0
- X202
- X1
- XThat volume looks so at home here that you can't bear to disturb it.
- X
- X
- X
- X1
- X1
- X1
- X
- X#264
- XVolume Six, Recycling
- XNothing can be destroyed in TinyMUD. However, it is possible to recycle just|
- X about anything. The '@name' command can be used to rename objects, making it|
- X easy to turn a silk purse into a sow's ear or vice versa. Extra exits can be|
- X unlinked and picked up by their owner using the 'get' command, and dropped|
- X like ordinary objects using the 'drop' command in any room controlled by the|
- X dropper.
- X113
- X-1
- X113
- X255
- X1
- X
- X
- X
- X
- X1
- X1
- X1
- X
- X#265
- Xpray;plugh;xyzzy;atropos;clotho;lacheisis
- X
- X28
- X-1
- X-1
- X39
- X-1
- X
- XAs you being to speak, you suddenly feel a rush of magical forces not under|
- X your control, and flee in terror!
- X
- XSuddenly flees the room!
- X1
- X0
- X2
- X
- X#266
- Xjump;jump up
- X
- X3
- X-1
- X-1
- X126
- X188
- XYou jump up in the air, then come back down again.
- XYou leap up through the flames!
- Xjumps up in the air, then comes back down again.
- Xleaps up through the flames above!
- X1
- X0
- X2
- X
- X#267
- XOxford English Dictionary of Commands, "Page"
- XSyntax: page <player>. Used to inform an active player that you are looking|
- X for them. The targeted player will get a message telling them your name and|
- X location. Cost: 1 penny.
- X64
- X-1
- X250
- X122
- X188
- XThe pages of that volume aren't glued in very well. When you pick it up, they|
- X all fall out, and you have to gather them up together again under the|
- X scornful eye of the librarian.
- X
- X
- X
- X1
- X1
- X1
- X
- X#268
- Xpray
- X
- X12
- X-1
- X-1
- X123
- X188
- XYou feel that the gods are pleased. A golden glow surrounds you.
- XIf you can't help yourself, we can't help you either.
- Xprays. A lightning cloud forms above their head, and you detect a faint smell|
- X of ozone.
- Xprays, and is assumed into Heaven!
- X1
- X0
- X2
- X
- X#269
- Xclimb;climb up;climb out
- X
- X3
- X-1
- X-1
- X266
- X188
- XYou try to climb out of the pit, but the walls are too slippery.
- XYou climb out of the pit.
- Xmakes a feeble attempt to climb the slick walls.
- Xnimbly walks up the wall and through the flames.
- X1
- X0
- X2
- X
- X***END OF DUMP***
- END_OF_FILE
- if test 50430 -ne `wc -c <'smalldb.spl'`; then
- echo shar: \"'smalldb.spl'\" unpacked with wrong size!
- fi
- # end of 'smalldb.spl'
- fi
- echo shar: End of archive 2 \(of 10\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 10 archives.
- echo ">>> now type 'sh joinspl.sh'"
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-